Developing the project's battle mechanics
Refining and bringing the existing combat system to a new level
Controlling the development of mechanics and features from conceptualization to launch, as well as post-release analytics
Implementing new characters and battle modes
Balancing the combat system and characters
LiveOps in combat mechanics
Close interaction with the project team
Work experience as a game designer on mid-core battler projects, including direct work with balancing combat systems and characters
Experience of feature owning a complete cycle (from the concept document to post-release analytics)
Good understanding of the mid-core market and its audience (battler, RPG, survival)
Strong knowledge of balance calculation tools (Excel/Google Spreadsheet) with multiparametric formulas
Basic skills in working with analytics (understanding key metrics, their interaction, and working with dashboards)
What we'd like:
Experience in lead positions
Technical background
Remote/hybrid options: you can work at our comfortable offices or remotely in Lithuania, Cyprus, Georgia, or Montenegro
Professional growth: we offer English lessons with a tutor, pay for trips to professional conferences, and partially reimburse employees for education
Flexibility: sometimes you just want to try something new. We get it, so we'll support you if you decide you want to switch to a new position, role, or project
Teamwork: we value the expertise of every member of our team, so we really listen to each other
Data-driven decision-making: all our product-related decisions are ultimately based on metrics, not subjective feelings
Plus all the standard stuff: official employment, health insurance, and partial reimbursement for your gym membership
The recruitment process will consist of two phases: an interview with our Recruiter and a technical interview with our Game Producer.
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